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Fer Cap'n Eyes Only
Tips | Cap'n vs. Cap'n Duels | Favor | Requests | Tasks | Mutinies | Ports | Independence | Pros/Cons | Commands
The Captain be the player wit' the most doubloons. This can be changed during mutinies or special events.
A common misconception about life on a Pirate ship surrounds the role and authority of the Captain. Unlike Captain's who were appointed by their respective governments and who's authority was supreme at all times, most pirate captain's were democratically elected by the ships crew and could be replaced at any time by a majority vote of the crewmen durin' a mutiny.Some captains were mutinied fer not being aggressive enough for their crews, while others were abandoned by their crews for being too bloodthirsty and brutal. Pirate Captain's were expected to be bold and decisive in battle as well as skilled in navigation and seamanship. Above all they had to have the force of personality necessary to hold together such an unruly bunch of seamen.Captain - If a player is Cap'n, they will be handicapped when dueling other players (to see who the Cap'n is type !Pirates Captain). The Cap'n can be dueled by players at least 3 levels +/- of other players. This will help from the Cap'n from getting to high against other players. If the Cap'n is too high to duel, ye can try to mutiny the Cap'n (!Pirates Mutiny), but ye will need a few pirates to vote wit' ye to be successful.
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| Item | Power |
|---|---|
| Cap'n faction same as the port's faction | +1 |
| Cap'n's ship controls port | +1 |
| Cap'n faction is Pirate (custom) | +1 |
| Duelin' Bonuses purchased from the store or market | No effect |
| Weapons | No effect |
| Player Level | No effect |
| Stamina | Same as stamina |
| Pirate bets | +1 per pirate |
| Cap'n favor wit' the crew bein' Mutinous | -2 |
| Cap'n favor wit' the crew bein' Unhappy | -1 |
| Cap'n favor wit' the crew bein' Happy | +1 |
| Cap'n favor wit' the crew bein' Very Happy | +2 |
| RNG | +/- 3 |
Command or Event (while Cap'n) |
Favor |
Info |
| Attack another ship successfully | +5% |
Show ye grit durin' a battle
|
| Attack another ship unsuccessfully | -5% |
The crew wants a strong leader
|
| Captain Command: Bonus (pirate) | +5% |
Show ye like to reward good pirates
|
| Captain Command: Bonus (self) | -25% |
The crew wants ye to share the wealth |
| Captain Command: Brig | +5% |
Ye gotta show ye not afraid to punish bad pirates... as long as ye dont touch their doubloons
|
| Captain Command: Command | +2% |
The crew like ye doin' ye job while they do theirs |
| Captain Command: Crew Bonus | +10% |
The crew likes to be rewarded
|
| Captain Command: Demote | -35% |
The crew don't like it when ye punish a fellow pirate so harshly |
| Captain Command: Find | +10% |
Good fer the crew to 'ave a chance at doubloons
|
| Captain Command: Flog | +5% |
Best to keep those bilge rats in line who not be showin' good seamanship
|
| Captain Command: Free | +5% |
Show ye 'ave some compassion by freein' a poxied bilge rat |
| Captain Command: Map (pirate) | +5% |
Gives the crew to 'ave a chance at doubloons |
| Captain Command: Map (self) | -10% |
The crew wants ye to share the wealth |
| Captain Command: Mass Find | +5% |
Gives the crew to 'ave a chance at doubloons |
| Captain Command: Monster | +5% |
Gives the crew to 'ave a chance at doubloons n' earn some glory |
| Captain Command: Parlay (pirate) | +5% |
This be only to protect a fellow pirate from others, right? |
| Captain Command: Party | +10% |
The Cap'n like to party n' so does the crew! |
| Captain Command: Parlay (self) | -25% |
When the crew wants to duel ye, they want to do it now. Ye stopped 'em from that |
| Captain Command: Promote | +5% |
A good Cap'n both rewards n' punishes |
| Captain Command: Quest | +5% |
Gives the crew to 'ave a chance at some booty |
| Captain Command: Rest | +10% |
The crew likes to 'ave some time off to recover |
| Captain Command: Repair | +10% | The crew like when ye pay to better the ship |
| Captain Command: Riddle | +5% |
The crew be likin' contests n' showin' how smart they be. |
| Captain Command: Rum (pirate) | +5% |
Show ye like to reward good pirates |
| Captain Command: Rum (self) | -10% |
Don't keep all that rum to yeself |
| Captain Command: Sail | +5% |
We be pirates n' want to sail... just sure its to a new port
|
| Captain Command: Share | +10% |
Shares ye wealth wit' the crew. This be the best way to garner the jealousy of the crew fer bein' overpowered.
|
| Captain Command: Voucher | +5% |
Gives a good crewmember a reward |
| Change Course in the middle of a voyage | -10% |
The crew be lookin' forward to the other port n' now ye changed the destination! |
| Sail to a port that takes 1 hour or more | -5% |
The crew don't like to be out too long. |
| Sail to a port that takes 2 hours or more | -10% |
The crew don't like to be out too long. |
| Captain Command: Walk the Plank | -15% |
Takin' doubloons n' stamina... the crew don't want ye takin' their booty |
| Charver another pirate | -5% |
Get a wench fer this instead |
| Claim a port | +2% |
The crew be likin' the chance to get more doubloons wit' the most claimed ports |
| Complete a ship quest successfully | +5% |
Doubloons n' glory!
|
| Complete a ship quest unsuccessfully | -5% |
The crew doesn't like losin' |
| Crew Sail to another port without the Cap'n | -5% |
The crew not be likin' a Cap'n who does not sail when n' where the crew wants to go! |
| Donate to a faction | +5% |
Helps the crew get into more ports n' gives ye a chance to backstab a faction
|
| Duel another pirate | -5% |
Ye should be above duelin' other pirates |
| Lose a duel to another pirate Cap'n in a port | -10% | Ye crew has lost faith in ye fightin' abilities |
| Win a duel against another pirate Cap'n in a port | +10% | Ye earned the crew's respect n' the population of the port knows whose boss! |
| Duel the bot | +5% |
Show the crew ye be the 'True' Cap'n
|
| Employ a port's workers to ready the ship to get underway | +3% |
The crew has less work to do n' more time to play while moored! |
| Grant a pirate's request | +3% |
The crew be makin' requests of ye, so let 'em know ye care about 'em. |
| Moor at a port where another pirate ship is | +5% |
The crew likes to 'ave a chance to duel, rob, n' charver other pirates. |
| Not use a Captain command in the past 2 hours | -5% |
The crew needs someone to command 'em n' not disappear hours at a time. |
| Lockpick a pirate's chest | -5% |
Don't touch another pirate's booty, Cap'n. |
| Pirate Crew Command: Hate (!Pirates Hate) | -1% |
A crewmember not be likin' ye. Maybe it time to woo 'em. |
| Pirate Crew Command: Hate (!Pirates Love) | +1% |
A crewmember be likin' ye command. |
| Pray to Davey Jones | -5% |
Davey should not be trusted |
| Put a bounty on another pirate | +5% |
Gives others a chance to seek revenge fer ye |
| Purchase an item fer the ship from a port's market | +5% |
This be benefittin' the crew by keepin' ye ship in tip top shape! |
| Raid a port | +10% |
Chance fer doubloons, fame, n' booty
|
| Raid a port successfully | +10% |
Doubloons, fame, booty, n' a new port to call home |
| Raid a port unsuccessfully | -5% |
The crew does not like failure |
| Fail to raid a port when available | -10% |
The crew be wantin' booty n' ye be too lazy to type !Pirates Raid |
| Rest | -10% |
The crew don't like weak Cap'ns |
| Rob another pirate | -10% |
The crew wants ye to raid a port or ship instead |
| Rumor | +15% |
Pays a pirate some o' ye wealth to help hide the ship. |
| Sail to a port controlled by a Faction that has not been visited today* | +5% |
The crew likes to see n' sites n' visit new wenches
|
| Sail to a port that be controlled by the same Faction more than 3x today* | -5% |
The crew feels like they be owned by a faction when doin' this. |
| Sail to a port that has already been visited today* | -5% |
The crew be full of pirates, not merchantmen |
| Sail to a Port that has not been visited today* | +5% |
New sites, sounds, n' wenches |
| Sail to a Port that takes longer than 2 hours | -5% |
The crew like their port calls n' not long voyages. |
| Sponsor a pirate | +10% |
Show ye want to help the landlubbers get acclimated |
| Start a party successfully | +10% |
Fun times for everyone |
| Troll a pirate | -5% |
Shouldn't ye be above this as Cap'n? |
| Use a cheat | -30% |
Pirates don't like others that cheat |
| Win a Lottery | -10% |
The crew be jealous of ye luck |
| * - Calculated when the ship arrives at port. | ||
Captain Favor |
Crew Morale |
Effect on Mutinies |
Effect on Duels |
|---|---|---|---|
< 26% |
Mutinous |
-2 pirates |
-4 power |
< 51% |
Unhappy |
-1 pirate |
-2 power |
> 50% and < 70% |
Content |
None |
None |
> 70% |
Happy |
+1 pirate |
None |
> 90% |
Very Happy |
+2 pirates |
+1 power |
Captain Pros n' Cons |
|
|---|---|
| Pros | Cons |
Has special commands that can geatly affect the game |
Can be dueled by players more than 2 levels away |
Has special random events |
Large chance to be handicapped when dueled |
Has a special command at any level to earn doubloons !Pirates Captain Command |
Doubloons be stolen when not onboard |
Earns a discount in the store |
Unable to do low level commands such as swab n' clean |
Earns 2x shares (double) when raiding a ship during an encounter n' when raiding a port |
Must make the crew happy with good commands due to favorability |
Has chance of a good random event if favorability is above 50% |
Can be mutinied |
Chooses where to sail the ship giving chance to raid a port or earn bonus in a friendly port |
Has chance of a bad random event if favorability is 50% or below |
Has a chance to earn rewards when arrivin' at friendly ports |
Unable to perform group or personal quests |
Can decide with one vote to attack a monster durin' an encounter |
If too far ahead of other players, can be deemed overpowered which affect mutinies, duel payouts, and random events. |
Can change a port's faction by sailin' to a hostile port n' attackin' it |
Achievement payouts are reduced |
Can win the game once level 30 is reached n' be posted in the Hall of Fame |
Can only duel pirate captains n' not other ship crewmembers while moored |
1 - These commands are considered special Cap'n commands n' share the same cooldown.
2 - This is the Capn's work command n' has its own seperate cooldown.
All other commands do not affect the two cooldowns listed above.